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Wai Wai World
Wai Wai World is an old NES game that's basically a Captain N
rip-off by Konami. If you've never
heard of it before, I wouldn't be surprised, since it was released only in Japan. The only way to play it
is to get a translated ROM of it.
And no, we don't supply ROMs, so don't bother asking.

The storyline goes like this: Konamiland is under attack from all the Konami villains, and
the heroes from their respective game worlds have been captured, so Dr. Cinnamon calls Konami Man for help. Konami Man arrives, and Dr. Cinnamon gives him a generic android chick named Konami Girl.
He then sends you off to free each game hero from imprisonment and save Konamiland from the Red Falcon
boss from Contra.
There are a total of 6 characters for you to save, and when you rescue one, you can control them. They each come from
a Konami game, which just shows that this is a shameless advertisement
tool.
Mikey - The Goonies, Goonies 2
Simon Belmont - Castlevania
Moai (That Easter Island head guy) - Gradius
Goemon - Ganbare
Goemon!
Kong - King Kong 2 (That's right. Konami succeeded where Nintendo failed)
Fuuma (The Ninja-like dude in the demonically hard level) - Getsufuu Maden (I know. I haven't heard of it, either)
Each character has their own special ability to navigate
Konamiland (Mikey can go through small spaces, Konami Man can fly, Kong can break rocks,
etc.), which spares the game from linearity. There are also separate
sub-weapons for each of the characters, like slingshots, crosses, guns, and the like.
There's also an overhead flying level where you fly to the Red Falcon base, and you can choose between:
Twinbee - Pop n' Twinbee
Vic Viper - Gradius
The graphics are upper-caliber, meaning that the designers actually made an effort. The sprites are so-so.
The music that plays depends on the current character you're controlling (Simon Belmont has the Vampire
Killer theme, Goemon has his own theme thingie, etc.), so you don't have to listen to the same song over
and over.
All in all, it's an all right game, even though it was probably meant to make kids buy their other games.
Challenge: 6
Level Design: 9
Graphics: 7
Music: 9
Control: 7
Enjoyment: 7
Replay Value: 6
Overall: 7
Review by Devilbuster
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